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 Skill Overview

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Sephiroth
Heartless Angel
Heartless Angel
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Join date : 2013-06-09

PostSubject: Skill Overview   Tue Jul 01, 2014 2:21 pm

There are currently thirty skills in Legends of Celestia, although it is entirely possible that more will be released in the future.  Skills are used by players in a variety of different ways.  Each time a skill is used, that skill gains experience and progresses further in level, reaching a maximum of Level: 99 for free-to-play and Level: 100 for pay-to-play.  As a skill increases in level, more ways of gaining experience in that skill, as well as a greater variety of things to do with that skill, become available to the player.  In addition, each skill has a special "perk" that can be unlocked every ten levels, starting at Level: 10 and ending at Level: 100.  However, only pay-to-play can unlock the Level: 100 perk, as free-to-play cannot reach that required level. The quests to unlock this perk become available once the player reaches the level in question.

Ten skills are available to both free-to-play and pay-to-play, while twenty skills are only available for pay-to-play.  Out of those twenty skills that are only available for pay-to-play, ten of them must be unlocked through various quests before they can be used.  If a player that is pay-to-play returns to free-to-play, any pay-to-play skills that have been increased do not lose any experience or levels, but cannot be used unless the player returns to pay-to-play.

Before a skill can start to gain experience, the player must meet with and learn about the skill from the skill's Master.  Each skill has a single Master who can generally be located nearly the organization that governs the skill.

Skills are divided into four different categories.  Skills are that marked with (m) are pay-to-play skills while skills that are marked with (u) must be unlocked before they can be used.

Combat Skills
These skills directly affect a player in combat, whether they involve the player dealing direct damage with weapons or using minions to deal damage instead.  The Combat Skills are as followers:

Aegis
Arcana
Dominion (m)(u)
Faith
Hunting (m)(u)
Marksmanship
Necromancy (m)(u)
Ordnance
Simulacra (m)(u)
Summoning (m)(u)

Support Skills
These skills have functions in combat as well as outside of combat, making them slightly unique amongst the rest of the skills.  The Support Skills are as follows:

Apothecary (m)(u)
Charisma (m)
Meditation (m)(u)
Rogue (m)
Soul Forging (m)(u)

Production Skills
These skills are used primarily to increase the personal wealth of a player and serve no purpose in combat.  The Production Skills are as follows:

Architecture (m)
Craftsmanship
Culinary
Farming (m)
Fishing
Fletching (m)
Husbandry (m)
Mercantile (m)
Metallurgy
Mining
Tracking (m)(u)
Woodsman

Enrichment Skills
These special skills are primarily for fun, although the rewards for increasing them can be great.  The Enrichment Skills are as follows:

Archaeology (m)
Exploration (m)
Lore (m)

Possible Future Skills
Alchemy
Artificer
Astronomy
Chantry
Conquest
Dancing
Divination
Foraging
Incendiary
Geomancy
Leadership
Loyalty
Lycanthropy
Medic
Piracy
Plundering
Sailing
Scribe
Smuggling
Trading
Vampirism
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